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Dicey dungeons wiki
Dicey dungeons wiki







The Flee, Enemy Moves and End Turn buttons no longer activate when there's a dice on top of them. Prevented spamming the (secret) button when playing as character six. Disabled tap behaviour on dice for now (We'll re-add this once it's been implemented correctly.) Clicking on a dice that's positioned over a card will no longer place that dice in the card. Fixed a bug where dice would sometimes not "attach" to cards correctly. You can no longer add dice to equipment that's still animating. (secret) can access the backpack when upgrading equipment. Drake now longer appears as a boss on Warrior episode 1. Moved some of the longer Witch Voiceover lines from action to emote. Start Robot Elimination Round with a Ray Gun instead of a Pea Shooter. Prevent Bump from appearing as a random spell in Witch episode 2. Added beta Brazilian Portuguese localisation. The full changelog is here (warning, contains some spoilers): Made a small, but important balance change to Robot's Elimination Round episode. We have lots of little fixes to UI issues that were reported, including things like not being able to pick up dice if they were on top of the Flee, Enemy Moves or End Turn buttons. We have lots localisation updates! First of all, we've added Spanish, and have a beta translation for Brazilian Portuguese! Also, the French translation is now complete, cutscenes and all! We've also got updates and fixes for Chinese and German. (The theory behind all this is pretty cool, by the way! Read all about it here: ) This should mean faster, smoother text rendering for everyone! In particular, if you're playing in Chinese or Korean, this should significantly optimise things. Now, instead of our old rendertexture based method, we're using SDF fonts. We've changed how we're rendering text in the game. I'll post the full changelog below, but here are the highlights:

dicey dungeons wiki dicey dungeons wiki

We have a new update! v1.2 of Dicey Dungeons is now live! For this patch, we prioritised improving performance for Chinese and Korean players, but we've also made a couple of important bug fixes, UI improvements, and balance tweaks. We're so grateful to everyone who bought our game - it really means a lot to us. Yesterday marked the end of our first week, and oh my gosh, we're still reeling from it.









Dicey dungeons wiki